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Progger

[GM] Progger

Posts: 311

Thanks: 3981

Level: 28
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1

Monday, October 13th 2008, 7:01pm

AgDev ~ The agbot-Scripts Constructor ~ by AgDev Team v.3.2

Credits to AgDev Team
(hussert >> Author & Coder
tommeke227 >> Author & Coder
immortaleeb >> Coder & Website Developer
adsfull (ADS) >> Coder
Granneh >> Agbot-Scripts Maker
Mass Mods >> Agbot-Scripts Maker)

Ein Neuer AGbot Scriptmaker ;)


Scan aus ordner Ohne Mapfiles v.3.2:

http://www.virustotal.com/de/analisis/5dâ??e868fd973978aa6


Infos @ Elitepvpers.de :

Hier klicken für weitere Informationen

http://www.elitepvpers.de/forum/sro-explâ??agdev-team.htmll

http://www.elitepvpers.de/forum/sro-explâ??agdev-team.htmll





Download Version 3.2:

Hier klicken für weitere Informationen


Rapidshare ohne Mapfiles : http://rapidshare.com/files/147718781/Agâ??t_map_files.rar
Rapidshare mit Mapfiles : http://rapidshare.com/files/147722629/Agâ??g_map_files.rar

* Note : Please Extract the files in your Sro-Folder
* We are not held responsible if you get banned because you used this program in the wrong way



Rapidshare ohne Mapfiles : http://rapidshare.com/files/147718781/Agâ??t_map_files.rar
Rapidshare mit Mapfiles : http://rapidshare.com/files/147722629/Agâ??g_map_files.rar

* Note : Please Extract the files in your Sro-Folder
* We are not held responsible if you get banned because you used this program in the wrong way





Screens:

Hier klicken für weitere Informationen









HOWTO ENGLISCH:
Hier klicken für weitere Informationen


How to use AgDev -for v2.2-

[1] Choose Town.



Maps ( below ) collected from the net.
Walkscipts in AgDev are not covered as shown. Only part of it are.
The Maps can be found in our site, agdevscripts.co.nr. (press the" hunting maps button)
The Donwhag Cave is not covered in AgDev.

[2] Choose Monster.



Just make sure it's Highlighted, as shown above, so the script would recognize it.
Just to note, Some Monsters are missing in AgDev from talakaman ( in Hotan ) due to small area.

[3] Approximate Hunting Area Radius.



I suggest Minimum 50 and Maximum 200. Depends on the area.

You will notice that its 150 in AgDev by default always. Well, thats true for most areas there. We tried our best to make the centre covers as much area as possible there.

What you can do is that you just look at the Maps above and approximate a radius for the biggest circle that could be there.

Adding the surrounding mobs around that area to the ignore list in agbot might help too. Thats only if don't to interact with them.

[4] Select your Starting Statues.



Those will be always the first thing written at the top of the constructed agbot script. Except for the horse, its after the town code to avoid lagging while buying from the NPCs.



About inside town only, we now have more advanced option for it hoping to avoid getting stuck. "Normal" is to always run inside town. "Walk-Run" is to run first then walk when it get closer to the npc. "Fully walk" is be walking all the time while inside town.

About "walking Radius", if you imagine that the character is moving to each point that got it's own radius... if you to choose 0, then the character not gonna move to the next point unless it's exactly inside that points. If you to choose 1 then the character will start moving to the next point once he is just near the point. So far, we recommend 0. ^^



About "Going to the hunting area", Thats to be used AFTER LEAVING THE TOWN WALLS to the hunting area. Using none is my first choice. You can try a horse if you want. You can, instead, use buffs like "walking march" (max, 9 buffs at one time)



[5] Buy items.



I'm afriad that you have to go through all of those sellers NPC using AgDev v2.2

If you put the Value to be "0" for an item then it will just open and then close that related store.

Have fun adding "+50" to the amount. ^^
Icons of the items are included too.

[6] Press the "Construct Script" Button.



This is it. ^^
Thats what AgDev is made for!!

[7] "Export" script.



That should save the Constructed script in a " .lst " format. Thats the format that agbot is using already.

Quoted


Zitat

:You need to save it in the following path of your agbot folder :
Agbot folder >> Config >> Config1 ( your config ) >> Script


File Name : default

Otherwise, it wont work for agbot. ^^


How to use AgDev -for v2.2-

[1] Choose Town.



Maps ( below ) collected from the net.
Walkscipts in AgDev are not covered as shown. Only part of it are.
The Maps can be found in our site, agdevscripts.co.nr. (press the" hunting maps button)
The Donwhag Cave is not covered in AgDev.

[2] Choose Monster.



Just make sure it's Highlighted, as shown above, so the script would recognize it.
Just to note, Some Monsters are missing in AgDev from talakaman ( in Hotan ) due to small area.

[3] Approximate Hunting Area Radius.



I suggest Minimum 50 and Maximum 200. Depends on the area.

You will notice that its 150 in AgDev by default always. Well, thats true for most areas there. We tried our best to make the centre covers as much area as possible there.

What you can do is that you just look at the Maps above and approximate a radius for the biggest circle that could be there.

Adding the surrounding mobs around that area to the ignore list in agbot might help too. Thats only if don't to interact with them.

[4] Select your Starting Statues.



Those will be always the first thing written at the top of the constructed agbot script. Except for the horse, its after the town code to avoid lagging while buying from the NPCs.



About inside town only, we now have more advanced option for it hoping to avoid getting stuck. "Normal" is to always run inside town. "Walk-Run" is to run first then walk when it get closer to the npc. "Fully walk" is be walking all the time while inside town.

About "walking Radius", if you imagine that the character is moving to each point that got it's own radius... if you to choose 0, then the character not gonna move to the next point unless it's exactly inside that points. If you to choose 1 then the character will start moving to the next point once he is just near the point. So far, we recommend 0. ^^



About "Going to the hunting area", Thats to be used AFTER LEAVING THE TOWN WALLS to the hunting area. Using none is my first choice. You can try a horse if you want. You can, instead, use buffs like "walking march" (max, 9 buffs at one time)



[5] Buy items.



I'm afriad that you have to go through all of those sellers NPC using AgDev v2.2

If you put the Value to be "0" for an item then it will just open and then close that related store.

Have fun adding "+50" to the amount. ^^
Icons of the items are included too.

[6] Press the "Construct Script" Button.



This is it. ^^
Thats what AgDev is made for!!

[7] "Export" script.



That should save the Constructed script in a " .lst " format. Thats the format that agbot is using already.

Quoted


Zitat

:You need to save it in the following path of your agbot folder :
Agbot folder >> Config >> Config1 ( your config ) >> Script


File Name : default

Otherwise, it wont work for agbot. ^^




Changelog:

v3.2
New Features:

- Added a list so you can load a script directly into the map

- Fixed All teleports
(credits to "Bonksy" for the teleports ^^)

- Fixed the Save-Function

Note:1)I didn't fix the intown script for Samarkand and Constantinople because its working perfect !!!
2) I used immortaleebs´ program but it doesn't change all the teleport codes


v3.1
New Features :

- New Buff-System added and fixed

"Cast Buff","Grass-walk Flow LvL 15",""
"Cast Buff","Grass-walk Flow LvL 15","Self"
"Cast buff 2ndwpn","Grass-walk Flow LvL 15",""
"Cast buff 2ndwpn","Grass-walk Flow LvL 15","Self"

Note: The teleport inject codes havent been updated!

v3.0
New Features :

- Removed Beta
Now its some kind of final version. Enjoy!

- Map added
A brandnew map-feature: You can now see your hunting spot on the map

Fix: Bolt-Fix
Now it buys the bolts too.
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dammager

Intermediate

Posts: 31

Thanks: 342

Level: 18
Experience: 15.412
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2

Thursday, October 16th 2008, 2:38pm

kauft kein pots

wen ich den neuen script maker benutze keuft er keine pots :( ansonsten nicht viel anders al der alte nur das er das storage mnicht mer aufm acht wen man nicht storage benuzt
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Progger

[GM] Progger

Posts: 311

Thanks: 3981

Level: 28
Experience: 168.694
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3

Thursday, October 16th 2008, 5:57pm

kann dir gerad kein support geben benutz den nicht aber gibt bestimmt ne lösung
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dammager

Intermediate

Posts: 31

Thanks: 342

Level: 18
Experience: 15.412
Next Level: 17.484

4

Thursday, October 16th 2008, 6:45pm

schon ok

brauche eh keine herbs mer ;)
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Nasrofax

Beginner

Posts: 3

Level: 10
Experience: 1.409
Next Level: 1.454

5

Monday, October 27th 2008, 3:45pm

wie downloadet man des?

wenn ich des downloaden will komm ich imma auf anonym.to un nach net ziet komm ein error..wie downloade ich des?...
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andrestall

Trainee

Posts: 11

Level: 14
Experience: 5.414
Next Level: 5.517

6

Monday, October 27th 2008, 4:31pm

so kann man es downloaden

geh nach www.google.de
dan musst du "agbot" tpen
und dannach die zweite seite
das ist die officiele siete von agbot

oder geh einfach hier hin: http://rev6.nihplod.com/index.php/Main_Page
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Progger

[GM] Progger

Posts: 311

Thanks: 3981

Level: 28
Experience: 168.694
Next Level: 195.661

7

Monday, October 27th 2008, 5:42pm

ist ein fehler kopier dir die links raus und öffne se manuel
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Nasrofax

Beginner

Posts: 3

Level: 10
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8

Tuesday, October 28th 2008, 1:48pm

danke=)

danke für die schnelle antwort ist ein tollles forum :D :D
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