Credits to AgDev Team
(hussert >> Author & Coder
tommeke227 >> Author & Coder
immortaleeb >> Coder & Website Developer
adsfull (ADS) >> Coder
Granneh >> Agbot-Scripts Maker
Mass Mods >> Agbot-Scripts Maker)
Ein Neuer AGbot Scriptmaker
Scan aus ordner Ohne Mapfiles v.3.2:
http://www.virustotal.com/de/analisis/5dâ??e868fd973978aa6
Infos @ Elitepvpers.de :

Hier klicken für weitere Informationen
http://www.elitepvpers.de/forum/sro-explâ??agdev-team.htmll
http://www.elitepvpers.de/forum/sro-explâ??agdev-team.htmll
Download Version 3.2:

Hier klicken für weitere Informationen
Rapidshare ohne Mapfiles :
http://rapidshare.com/files/147718781/Agâ??t_map_files.rar
Rapidshare mit Mapfiles :
http://rapidshare.com/files/147722629/Agâ??g_map_files.rar
* Note : Please Extract the files in your Sro-Folder
* We are not held responsible if you get banned because you used this program in the wrong way
Rapidshare ohne Mapfiles :
http://rapidshare.com/files/147718781/Agâ??t_map_files.rar
Rapidshare mit Mapfiles :
http://rapidshare.com/files/147722629/Agâ??g_map_files.rar
* Note : Please Extract the files in your Sro-Folder
* We are not held responsible if you get banned because you used this program in the wrong way
Screens:

Hier klicken für weitere Informationen
HOWTO ENGLISCH:

Hier klicken für weitere Informationen
How to use AgDev -for v2.2-
[1] Choose Town.
Maps ( below ) collected from the net.
Walkscipts in AgDev are not covered as shown. Only part of it are.
The Maps can be found in our site, agdevscripts.co.nr. (press the" hunting maps button)
The Donwhag Cave is not covered in AgDev.
[2] Choose Monster.
Just make sure it's Highlighted, as shown above, so the script would recognize it.
Just to note, Some Monsters are missing in AgDev from talakaman ( in Hotan ) due to small area.
[3] Approximate Hunting Area Radius.
I suggest Minimum 50 and Maximum 200. Depends on the area.
You will notice that its 150 in AgDev by default always. Well, thats true for most areas there. We tried our best to make the centre covers as much area as possible there.
What you can do is that you just look at the Maps above and approximate a radius for the biggest circle that could be there.
Adding the surrounding mobs around that area to the ignore list in agbot might help too. Thats only if don't to interact with them.
[4] Select your Starting Statues.
Those will be always the first thing written at the top of the constructed agbot script. Except for the horse, its after the town code to avoid lagging while buying from the NPCs.
About inside town only, we now have more advanced option for it hoping to avoid getting stuck. "Normal" is to always run inside town. "Walk-Run" is to run first then walk when it get closer to the npc. "Fully walk" is be walking all the time while inside town.
About "walking Radius", if you imagine that the character is moving to each point that got it's own radius... if you to choose 0, then the character not gonna move to the next point unless it's exactly inside that points. If you to choose 1 then the character will start moving to the next point once he is just near the point. So far, we recommend 0.
About "Going to the hunting area", Thats to be used AFTER LEAVING THE TOWN WALLS to the hunting area. Using none is my first choice. You can try a horse if you want. You can, instead, use buffs like "walking march" (max, 9 buffs at one time)
[5] Buy items.
I'm afriad that you have to go through all of those sellers NPC using AgDev v2.2
If you put the Value to be "0" for an item then it will just open and then close that related store.
Have fun adding "+50" to the amount.

Icons of the items are included too.
[6] Press the "Construct Script" Button.
This is it.

Thats what AgDev is made for!!
[7] "Export" script.
That should save the Constructed script in a " .lst " format. Thats the format that agbot is using already.

Zitat
:You need to save it in the following path of your agbot folder :
Agbot folder >> Config >> Config1 ( your config ) >> Script
File Name : default
Otherwise, it wont work for agbot.
How to use AgDev -for v2.2-
[1] Choose Town.
Maps ( below ) collected from the net.
Walkscipts in AgDev are not covered as shown. Only part of it are.
The Maps can be found in our site, agdevscripts.co.nr. (press the" hunting maps button)
The Donwhag Cave is not covered in AgDev.
[2] Choose Monster.
Just make sure it's Highlighted, as shown above, so the script would recognize it.
Just to note, Some Monsters are missing in AgDev from talakaman ( in Hotan ) due to small area.
[3] Approximate Hunting Area Radius.
I suggest Minimum 50 and Maximum 200. Depends on the area.
You will notice that its 150 in AgDev by default always. Well, thats true for most areas there. We tried our best to make the centre covers as much area as possible there.
What you can do is that you just look at the Maps above and approximate a radius for the biggest circle that could be there.
Adding the surrounding mobs around that area to the ignore list in agbot might help too. Thats only if don't to interact with them.
[4] Select your Starting Statues.
Those will be always the first thing written at the top of the constructed agbot script. Except for the horse, its after the town code to avoid lagging while buying from the NPCs.
About inside town only, we now have more advanced option for it hoping to avoid getting stuck. "Normal" is to always run inside town. "Walk-Run" is to run first then walk when it get closer to the npc. "Fully walk" is be walking all the time while inside town.
About "walking Radius", if you imagine that the character is moving to each point that got it's own radius... if you to choose 0, then the character not gonna move to the next point unless it's exactly inside that points. If you to choose 1 then the character will start moving to the next point once he is just near the point. So far, we recommend 0.
About "Going to the hunting area", Thats to be used AFTER LEAVING THE TOWN WALLS to the hunting area. Using none is my first choice. You can try a horse if you want. You can, instead, use buffs like "walking march" (max, 9 buffs at one time)
[5] Buy items.
I'm afriad that you have to go through all of those sellers NPC using AgDev v2.2
If you put the Value to be "0" for an item then it will just open and then close that related store.
Have fun adding "+50" to the amount.

Icons of the items are included too.
[6] Press the "Construct Script" Button.
This is it.

Thats what AgDev is made for!!
[7] "Export" script.
That should save the Constructed script in a " .lst " format. Thats the format that agbot is using already.

Zitat
:You need to save it in the following path of your agbot folder :
Agbot folder >> Config >> Config1 ( your config ) >> Script
File Name : default
Otherwise, it wont work for agbot.
Changelog:
v3.2
New Features:
- Added a list so you can load a script directly into the map
- Fixed All teleports
(credits to "Bonksy" for the teleports

)
- Fixed the Save-Function
Note:1)I didn't fix the intown script for Samarkand and Constantinople because its working perfect !!!
2) I used immortaleebs´ program but it doesn't change all the teleport codes
v3.1
New Features :
- New Buff-System added and fixed
"Cast Buff","Grass-walk Flow LvL 15",""
"Cast Buff","Grass-walk Flow LvL 15","Self"
"Cast buff 2ndwpn","Grass-walk Flow LvL 15",""
"Cast buff 2ndwpn","Grass-walk Flow LvL 15","Self"
Note: The teleport inject codes havent been updated!
v3.0
New Features :
- Removed Beta
Now its some kind of final version. Enjoy!
- Map added
A brandnew map-feature: You can now see your hunting spot on the map
Fix: Bolt-Fix
Now it buys the bolts too.